Monday, March 30, 2009

I'm taking a MEL scripting class

global proc shootKellyInHead()
{

$cocksGun = "cocks + gun";
$aims = select -tgl "head"; select -tgl "gun"; aimContrain;
$fires = "pulls + trigger + back";

}
shootKellyInHead;

Saturday, March 14, 2009

NURBS for teh win!

I'm creating a NURBS tea set for my old lady :-)

I am animating like a fiend. A FIEND, I tell you

My goal for tonight is to get the timing of my animation as close to the final thing as possible. It took me four days to animate my second scene (and I use the term "scene" loosely). It's the section where we first see magical things happening. 4 days! It is by far the longest and most difficult scene of my senior thesis. I'm still not done. That was just the first and second passes. I still need to go through it a couple more times before I can even think about calling it done. Now that I'm really in the middle of animating I'm finding every single problem with my rig. Gods above I am not a rigger! Not even a little bit.

btw- changing up my cameras worked out really well. It looks much better now that there are camera cuts and the like. Less floaty. Less lame.

I'd also like to say that my cat is the most adorable cat ever to see the 3D world.

Tonight I'm playblasting everything and putting it together in After Effects to make a render of some sort for Mike (my composer). I think I'm gonna put the video up on youtube and then beg everyone I know to watch and critique.

Goals for spring break:
-Get all my magical elements finished and put into Maya.
-Finally finish crap like blend shapes and weight painting (bleh). Hopefully this will clean up the parts where my rig is failing me.
-Test batch render (this is mainly to make sure I understand how to use the shiny new render farm)